Range ringsHow far 40, 60 and 100 yards reach from the stand you’re in.
Field tools
Every yard, accounted for.
Range rings from your stand, a ballistics card for every weapon you own, a wait for the hit, and the small things that save a sit. The tools you reach for when the shot is close and the light is going.
42mto last light
Time to last lightLegal light where you are, counting down on the map.
ydDrop inHold MOA 10000200−3.71.8300−13.54.3400−30.67.3
A ballistics card for every weaponFrom your own load and zero. Try it free.
Take up the trail11:52 PM
An alarm for the waitLiver hit at 7:52. Take up the trail after four hours.
Line of sightFrom your eye height, what’s in view and what the timber hides.
No barsSaved on the phone
Works without a signalTracks and blood trails sync when you’re back in range.
38.2acres412yd walk in
Ruler and acreageYour walk-in distance, and the acres and edge of any field.
2.1 inlow and left6shots marked
Your average missFor each weapon, from the shots you mark on the deer.
Ballistics cards
Dial it or hold it. The card says which.
Every rifle, muzzleloader, crossbow and bow in your armory gets a card from your own zero, load and sight height.
- Your pinWhich pin to use at this distance.
- One line to act on“Use your 30 yd pin. It shoots like 29 yd.”
- Where the arrow dropsThe shot profile, from the stand to the deer.
- The numbers behind itDrop, energy, flight time and wind drift.
- Dial it+3.1 MOA, then aim at the vitals.
- Or hold itKeep the scope at zero and hold over.
The numbers behind the card
A card is only as good as its numbers.
The sight height guide gets your setup right, and every shot you mark shows how your hits land against your aim.
Be ready when the shot comes.
Join the beta For iPhone, through TestFlight. Scan with your camera.
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[Free scans and trial terms]